﻿using System;

namespace Sizebox.CharacterEditor
{
	// Token: 0x02000267 RID: 615
	[Serializable]
	public struct SkeletonDataMap
	{
		// Token: 0x06000DA1 RID: 3489 RVA: 0x0006B19B File Offset: 0x0006939B
		public SkeletonDataMap(string key, SkeletonEditBones bone)
		{
			this.key = key;
			this.bone = bone;
		}

		// Token: 0x04001282 RID: 4738
		public string key;

		// Token: 0x04001283 RID: 4739
		public SkeletonEditBones bone;
	}
}
